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The player has a larger selection of body types for Sims as muscle and body weight sliders have been introduced.However, toddlers do not have the option to have their weight customized.
Sims live for a set duration of time that is adjustable by the player and advance through several life stages (baby, toddler, child, teen, young adult, adult, and elder).
Sims can die of old age or they can die prematurely from causes such as fire, starvation, drowning, electrocution.
There are several skill-dependent abilities, such as more social interactions available from high charisma, special songs for guitar players, and appliance upgrades (self-cleaning, more TV channels, etc.) for high handiness.
Sims can begin building skills as early as their toddler days.
Career opportunities such as working overtime or completing special tasks can yield a pay raise, cash bonus, or relationship boost.
Skill opportunities are requests by neighbors or community members for Sims to solve problems using their acquired skills for cash or relationship rewards.
Fulfilling a Sim's wish contributes to the Sim's Lifetime Happiness score, allowing players to purchase lifetime rewards for the cost of those Lifetime Happiness points.
The game includes an optional feature called "Story Progression" which allows all Sims in the neighborhood to autonomously continue free will without the player ever controlling those sims.
The Windows Phone version was made available on the Windows Phone Store on October 15, 2010.